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Rust Programming By Example

You're reading from   Rust Programming By Example Enter the world of Rust by building engaging, concurrent, reactive, and robust applications

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Product type Paperback
Published in Jan 2018
Publisher Packt
ISBN-13 9781788390637
Length 454 pages
Edition 1st Edition
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Authors (2):
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Antoni Boucher Antoni Boucher
Author Profile Icon Antoni Boucher
Antoni Boucher
Guillaume Gomez Guillaume Gomez
Author Profile Icon Guillaume Gomez
Guillaume Gomez
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Toc

Table of Contents (13) Chapters Close

Preface 1. Basics of Rust 2. Starting with SDL FREE CHAPTER 3. Events and Basic Game Mechanisms 4. Adding All Game Mechanisms 5. Creating a Music Player 6. Implementing the Engine of the Music Player 7. Music Player in a More Rusty Way with Relm 8. Understanding FTP 9. Implementing an Asynchronous FTP Server 10. Implementing Asynchronous File Transfer 11. Rust Best Practices 12. Other Books You May Enjoy

Reasons to use relm instead of gtk-rs directly


As you have seen in the previous chapters, we used concepts that were not really obvious, and doing certain things that would normally be easy to do aren't that easy when using GTK+ with Rust. These are some of the many reasons to use relm.

State mutation

It might not be clear from the previous chapter, but we indirectly used Rc<RefCell<T>> to do state mutation. Indeed, our Playlist type contains a RefCell<Option<String>> and we wrapped our Playlist inside a reference-counted pointer. This was to be able to mutate the state in reaction to events, for instance playing the song when clicking the play button:

let playlist = self.playlist.clone();
let play_image = self.toolbar.play_image.clone();
let cover = self.cover.clone();
let state = self.state.clone();
self.toolbar.play_button.connect_clicked(move |_| {
    if state.lock().unwrap().stopped {
        if playlist.play() {
            set_image_icon(&play_image, PAUSE_ICON...
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