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Unity 2020 By Example

You're reading from   Unity 2020 By Example A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781800203389
Length 676 pages
Edition 3rd Edition
Languages
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Author (1):
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Robert Wells Robert Wells
Author Profile Icon Robert Wells
Robert Wells
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Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of Unity 2. Chapter 2: Creating a Collection Game FREE CHAPTER 3. Chapter 3: Creating a Space Shooter 4. Chapter 4: Continuing the Space Shooter Game 5. Chapter 5: Creating a 2D Adventure Game 6. Chapter 6: Continuing the 2D Adventure 7. Chapter 7: Completing the 2D Adventure 8. Chapter 8: Creating Artificial Intelligence 9. Chapter 9: Continuing with Intelligent Enemies 10. Chapter 10: Evolving AI Using ML-Agents 11. Chapter 11: Entering Virtual Reality 12. Chapter 12: Completing the VR Game 13. Chapter 13: Creating an Augmented Reality Game Using AR Foundation 14. Chapter 14: Completing the AR Game with the Universal Render Pipeline 15. Other Books You May Enjoy

Entering the world

In previous projects, we've relied on a first-person controller included with the Unity standard assets package. In this section, instead of relying on that package, we'll write our own functionality to accomplish the same task. We'll write a script to control the player's movement through the environment and another to control where the player looks. However, before we write the scripts, we'll create the required player object:

  1. Create an empty GameObject.
  2. Name the new object as Body.
  3. To include the player object in the physics system and prevent them from falling through the floor, add a Rigidbody and Capsule Collider component.
  4. Set the Height of the collider to 2 to better represent the height of the player.
  5. On the Rigidbody component, Freeze Rotation on the X, Y, and Z axes. Freezing the rotation on all axes will prevent the player from falling over as they collide with the environment. We will shortly write scripts...
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