Summary
In this chapter, we went through some more advanced techniques to help improve your nav mesh generation. Starting with the debugging tool, we then learned how to analyze and tweak the mesh generation process. Finally, we learned a few tricks that will help us craft more effective levels.
With this, Part 2 of this book comes to an end; starting from the next chapter, get ready to face probably one of the most interesting topics when speaking about AI in game development: behavior trees.
Be prepared. Your AI buddies are about to get a major overhaul and will never be the same!