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Asynchronous Programming in Rust

You're reading from   Asynchronous Programming in Rust Learn asynchronous programming by building working examples of futures, green threads, and runtimes

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781805128137
Length 306 pages
Edition 1st Edition
Languages
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Author (1):
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Carl Fredrik Samson Carl Fredrik Samson
Author Profile Icon Carl Fredrik Samson
Carl Fredrik Samson
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Table of Contents (16) Chapters Close

Preface 1. Part 1:Asynchronous Programming Fundamentals FREE CHAPTER
2. Chapter 1: Concurrency and Asynchronous Programming: a Detailed Overview 3. Chapter 2: How Programming Languages Model Asynchronous Program Flow 4. Chapter 3: Understanding OS-Backed Event Queues, System Calls, and Cross-Platform Abstractions 5. Part 2:Event Queues and Green Threads
6. Chapter 4: Create Your Own Event Queue 7. Chapter 5: Creating Our Own Fibers 8. Part 3:Futures and async/await in Rust
9. Chapter 6: Futures in Rust 10. Chapter 7: Coroutines and async/await 11. Chapter 8: Runtimes, Wakers, and the Reactor-Executor Pattern 12. Chapter 9: Coroutines, Self-Referential Structs, and Pinning 13. Chapter 10: Creating Your Own Runtime 14. Index 15. Other Books You May Enjoy

Summary

What a ride, huh? If you’ve got to the end of this chapter, you’ve done a fantastic job, and I have good news for you: you pretty much know everything about how Rust’s futures work and what makes them special already. All the complicated topics are covered.

In the next, and last, chapter, we’ll switch over from our hand-made coroutines to proper async/await. This will seem like a breeze compared to what you’ve gone through so far.

Before we continue, let’s stop for a moment and take a look at what we’ve learned in this chapter.

First, we expanded our coroutine implementation so that we could store variables across wait points. This is pretty important if our coroutine/wait syntax is going to rival regular synchronous code in readability and ergonomics.

After that, we learned how we could store and restore variables that held references, which is just as important as being able to store data.

Next, we saw firsthand...

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