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Build Your Own Metaverse with Unity

You're reading from   Build Your Own Metaverse with Unity A practical guide to developing your own cross-platform Metaverse with Unity3D and Firebase

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Product type Paperback
Published in Sep 2023
Publisher Packt
ISBN-13 9781837631735
Length 586 pages
Edition 1st Edition
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Author (1):
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David Cantón Nadales David Cantón Nadales
Author Profile Icon David Cantón Nadales
David Cantón Nadales
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Getting Started
2. Chapter 1: Getting Started with Unity and Firebase FREE CHAPTER 3. Chapter 2: Preparing Our Player 4. Chapter 3: Preparing Our Home Sweet Home: Part 1 5. Chapter 4: Preparing Our Home Sweet Home: Part 2 6. Chapter 5: Preparing a New World for Travel 7. Part 2: And Now, Make It Metaverse!
8. Chapter 6: Adding a Registration and Login Form for Our Users 9. Chapter 7: Building an NPC That Allows Us to Travel 10. Chapter 8: Acquiring a House 11. Chapter 9: Turning Our World into a Multiplayer Room 12. Chapter 10: Adding Text and a Voice Chat to the Room 13. Part 3: Adding Fun Features Before Compiling
14. Chapter 11: Creating an NPC That Allows Us to Change Our Appearance 15. Chapter 12: Streaming Video Like a Cinema 16. Chapter 13: Adding Compatibility for the Meta Quest 2 17. Chapter 14: Distributing 18. Index 19. Other Books You May Enjoy

Working with colliders

As you may have noticed, the player walks on the floor that we placed in Chapter 1, Getting Started with Unity and Firebase. If you are a little naughty, you may also have noticed that if your player leaves the floor, he will fall into the void. This is explained by the fact that the floor that we placed is a plane. By default, this type of geometry comes with a component called Mesh Collider, which serves as a physical barrier so that any object that is placed on top does not fall into the void.

In order for one object not to fall through another or not to be passed through, both objects must each have a collider component. If you noticed earlier, when we created our player controller, a green capsule appears around the character. This capsule is nothing more and nothing less than a type of collider (Capsule Collider). By default, Unity includes one for us in our player.

Let’s do another test to learn more about how colliders work:

  1. Place...
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