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Cinematic Photoreal Environments in Unreal Engine 5

You're reading from   Cinematic Photoreal Environments in Unreal Engine 5 Create captivating worlds and unleash the power of cinematic tools without coding

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781803244112
Length 548 pages
Edition 1st Edition
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Author (1):
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Giovanni Visai Giovanni Visai
Author Profile Icon Giovanni Visai
Giovanni Visai
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Getting Started with Unreal Engine 5
2. Chapter 1: Creating Your First Project in Unreal Engine 5 FREE CHAPTER 3. Chapter 2: Navigating through the Unreal Engine 5 Interface 4. Chapter 3: Exploring Unreal Engine 5 Project Structure 5. Chapter 4: Importing and Working with Assets 6. Chapter 5: Mastering Materials and Shading 7. Chapter 6: Illuminating Your World with Lighting 8. Chapter 7: Exploring Nanite, RVTs, and the World Partition Tool 9. Part 2: Environment Creation Techniques
10. Chapter 8: Utilizing the Megascans Library 11. Chapter 9: Mastering Landscape and Terrain 12. Chapter 10: Creating Diverse Environments with Plugins 13. Part 3: Cinematic Fundamentals and Rendering
14. Chapter 11: Crafting Cinematic Shots with Cameras and a Sequencer 15. Chapter 12: Enhancing Scenes with Post-Processing and Niagara 16. Chapter 13: Rendering and Exporting Cinematic Shots 17. Index 18. Other Books You May Enjoy

Setting the level to work procedurally

In this section, we will create a landscape and its material to be able to work procedurally in the following sections. The Landmass plugin, Water plugin, and PCG Framework allow us to change our environment creation workflow by introducing specific techniques to generate diverse environments without using the standard brushes and tools we learned about in Chapter 9.

To be able to use all the tools we are going to learn about in this chapter, we need to create a simple landscape setup to make our workflow smoother.

The first thing we need to do is to create a landscape. We can use the default Landscape creation values.

Figure 10.1 – Landscape settings

Figure 10.1 – Landscape settings

Next, we need to create a Landscape material. We want to create something different from what we learned during Chapter 9 – something more optimized and suitable to be used with the Landmass tool.

To create our new Landscape material, try to follow...

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