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Coding Roblox Games Made Easy

You're reading from   Coding Roblox Games Made Easy The ultimate guide to creating games with Roblox Studio and Lua programming

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Product type Paperback
Published in Jan 2021
Publisher Packt
ISBN-13 9781800561991
Length 238 pages
Edition 1st Edition
Languages
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Author (1):
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Zander Brumbaugh Zander Brumbaugh
Author Profile Icon Zander Brumbaugh
Zander Brumbaugh
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Toc

Table of Contents (12) Chapters Close

Preface 1. Section 1: Introduction to Roblox Development
2. Chapter 1: Introducing Roblox Development FREE CHAPTER 3. Chapter 2: Knowing Your Work Environment 4. Section 2: Programming in Roblox
5. Chapter 3: Introduction to Roblox Lua 6. Chapter 4: Roblox Programming Scenarios 7. Chapter 5: Creating an Obby 8. Chapter 6: Creating a Battle Royale Game 9. Section 3: The Logistics of Game Production
10. Chapter 7: The Three Ms 11. Other Books You May Enjoy

Setting up the backend

As when creating the Obby, the backend of the game should be created to be modular. Similar to before, we will be creating a main server-sided script called ServerHandler, which all server modules will be under. So, you do not need to refer back to the previous chapter, as the code that should be in the ServerHandler script is included here:

for _, module in pairs(script:GetChildren()) do
    local loadMod = coroutine.create(function()
        require(module)
    end)
    coroutine.resume(loadMod)
end

Moving forward, we will be introducing the modules that should be added to the ServerHandler script to create the main functionalities of the game. As with the previous chapter, you are encouraged to test each system you make, assuming the said system is not dependent on one you haven't yet made. Testing throughout the development process not only ensures...

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