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Electron Projects

You're reading from   Electron Projects Build over 9 cross-platform desktop applications from scratch

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Product type Paperback
Published in Nov 2019
Publisher Packt
ISBN-13 9781838552206
Length 436 pages
Edition 1st Edition
Languages
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Authors (2):
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Denys Vuika Denys Vuika
Author Profile Icon Denys Vuika
Denys Vuika
Philipp Langhans Philipp Langhans
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Philipp Langhans
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Toc

Table of Contents (12) Chapters Close

Preface 1. Building Your First Electron Application FREE CHAPTER 2. Building a Markdown Editor 3. Integrating with Angular, React, and Vue 4. Building a Screenshot Snipping Tool 5. Making a 2D Game 6. Building a Music Player 7. Analytics, Bug Tracking, and Licensing 8. Building a Group Chat Application with Firebase 9. Building an eBook Editor and Generator 10. Building a Digital Wallet for Desktops 11. Other Books You May Enjoy

Summary

Congratulations on finishing this chapter, which was related to game development and the Electron framework. Together, we have created a simple game project that you can extend to make a genuine cross-platform game. In this chapter, you managed to load and render window backgrounds, draw and manipulate game sprites, and control keyboard input. This is an excellent foundation that you can build your knowledge on.

If you liked working with the Phaser framework, make sure you look through the official learning materials and guides at http://phaser.io/learn. You can find the complete project's source code in this book's assets, inside the game folder.

In the next chapter, we are going to build a music player that provides playback control, metadata, and cover albums.

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