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Game Development Patterns and Best Practices

You're reading from   Game Development Patterns and Best Practices Better games, less hassle

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781787127838
Length 394 pages
Edition 1st Edition
Languages
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Authors (2):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Matt Casanova Matt Casanova
Author Profile Icon Matt Casanova
Matt Casanova
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Table of Contents (13) Chapters Close

Preface 1. Introduction to Design Patterns FREE CHAPTER 2. One Instance to Rule Them All - Singletons 3. Creating Flexibility with the Component Object Model 4. Artificial Intelligence Using the State Pattern 5. Decoupling Code via the Factory Method Pattern 6. Creating Objects with the Prototype Pattern 7. Improving Performance with Object Pools 8. Controlling the UI via the Command Pattern 9. Decoupling Gameplay via the Observer Pattern 10. Sharing Objects with the Flyweight Pattern 11. Understanding Graphics and Animation 12. Best Practices

The problems with using design patterns in games

Unfortunately, there are also some issues that may come into play from using design patterns exactly as described. It's often said that the fastest executing code is the code that is never called, and using design patterns will typically require you to add more code to your project than what you would have done otherwise. This will have a performance cost as well, as there will likely need to be more calculations done whenever you're using a part of your engine.

For instance, using some principles will cause some classes that you write to become extremely bloated with extra code. Design patterns are another form of complexity to add to your project. If the problem itself is simple, it can be a much better idea to focus on the simpler solutions before going straight into implementing a design pattern just because you have heard of it.

Sometimes it's better to follow the simple rule of K.I.S.S. and remember that it is the knowledge of the pattern that holds the most important value, not using the pattern itself.

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Game Development Patterns and Best Practices
Published in: Apr 2017
Publisher: Packt
ISBN-13: 9781787127838
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