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Game Development with Blender and Godot

You're reading from   Game Development with Blender and Godot Leverage the combined power of Blender and Godot for building a point-and-click adventure game

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801816021
Length 330 pages
Edition 1st Edition
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Author (1):
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Kumsal Obuz Kumsal Obuz
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Kumsal Obuz
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Table of Contents (20) Chapters Close

Preface 1. Part 1: 3D Assets with Blender
2. Chapter 1: Creating Low-Poly Models FREE CHAPTER 3. Chapter 2: Building Materials and Shaders 4. Chapter 3: Adding and Creating Textures 5. Chapter 4: Adjusting Cameras and Lights 6. Chapter 5: Setting Up Animation and Rigging 7. Part 2: Asset Management
8. Chapter 6: Exporting Blender Assets 9. Chapter 7: Importing Blender Assets into Godot 10. Chapter 8: Adding Sound Assets 11. Part 3: Clara’s Fortune – An Adventure Game
12. Chapter 9: Designing the Level 13. Chapter 10: Making Things Look Better with Lights and Shadows 14. Chapter 11: Creating the User Interface 15. Chapter 12: Interacting with the World through Camera and Character Controllers 16. Chapter 13: Finishing with Sound and Animation 17. Chapter 14: Conclusion 18. Index 19. Other Books You May Enjoy

Assigning materials

If you have your materials at the ready, then you can assign them to different objects easily. This saves you from creating the same materials repeatedly. We’ll see how this is done in this section.

The Ring object has not been assigned any material, but you can assign the Steel material to it. Start by selecting the Ring object, then expand the drop-down menu next to the New button, as shown in the following screenshot. Select the Steel material from the list. This will assign the selected material to the object:

Figure 2.4 – Existing materials are listed in this drop-down menu

It’s a good idea to name your materials according to their function, such as Wood and Steel, as it will be easier to find them later. You will also see that the color of the material is shown as a small icon next to the material’s name; this helps to a certain extent, but it’s limiting if you have many materials with similar...

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