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Go Design Patterns

You're reading from   Go Design Patterns Best practices in software development and CSP

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786466204
Length 402 pages
Edition 1st Edition
Languages
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Author (1):
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Mario Castro Contreras Mario Castro Contreras
Author Profile Icon Mario Castro Contreras
Mario Castro Contreras
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Table of Contents (11) Chapters Close

Preface 1. Ready... Steady... Go! FREE CHAPTER 2. Creational Patterns - Singleton, Builder, Factory, Prototype, and Abstract Factory Design Patterns 3. Structural Patterns - Composite, Adapter, and Bridge Design Patterns 4. Structural Patterns - Proxy, Facade, Decorator, and Flyweight Design Patterns 5. Behavioral Patterns - Strategy, Chain of Responsibility, and Command Design Patterns 6. Behavioral Patterns - Template, Memento, and Interpreter Design Patterns 7. Behavioral Patterns - Visitor, State, Mediator, and Observer Design Patterns 8. Introduction to Gos Concurrency 9. Concurrency Patterns - Barrier, Future, and Pipeline Design Patterns 10. Concurrency Patterns - Workers Pool and Publish/Subscriber Design Patterns

Memento design pattern


Let's now look at a pattern with a fancy name. If we check a dictionary to see the meaning of memento, we will find the following description:

"An object kept as a reminder of a person or event."

Here, the key word is reminder as we will remember actions with this design pattern.

Description

The meaning of memento is very similar to the functionality it provides in design patterns. Basically, we'll have a type with some state and we want to be able to save milestones of its state. Having a finite amount of states saved, we can recover them if necessary for a variety of tasks-undo operations, historic, and so on.

The Memento design pattern usually has three players (usually called actors):

  • Memento: A type that stores the type we want to save. Usually, we won't store the business type directly and we provide an extra layer of abstraction through this type.

  • Originator: A type that is in charge of creating mementos and storing the current active state. We said that the Memento...

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