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Hands-On Game Development with WebAssembly

You're reading from   Hands-On Game Development with WebAssembly Learn WebAssembly C++ programming by building a retro space game

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781838644659
Length 596 pages
Edition 1st Edition
Languages
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Author (1):
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Rick Battagline Rick Battagline
Author Profile Icon Rick Battagline
Rick Battagline
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Table of Contents (18) Chapters Close

Preface 1. Introduction to WebAssembly and Emscripten FREE CHAPTER 2. HTML5 and WebAssembly 3. Introduction to WebGL 4. Sprite Animations in WebAssembly with SDL 5. Keyboard Input 6. Game Objects and the Game Loop 7. Collision Detection 8. Basic Particle System 9. Improved Particle Systems 10. AI and Steering Behaviors 11. Designing a 2D Camera 12. Sound FX 13. Game Physics 14. UI and Mouse Input 15. Shaders and 2D Lighting 16. Debugging and Optimization 17. Other Books You May Enjoy

Simple audio with Emscripten

Before we add sound effects to our main game, I will show you how to make an audio player in the audio.c file to demonstrate how SDL Audio can be used to play sound effects in a WebAssembly application. This application will take five sound effects that we will use in our game and allow the user to press number keys one to five to play all of the chosen sound effects. I will first show you the code broken into two sections, and then I will walk you through what everything does. Here is all of the code in audio.c with the exception of the main function:

#include <SDL2/SDL.h>
#include <emscripten.h>
#include <stdio.h>
#include <stdbool.h>

#define ENEMY_LASER "/audio/enemy-laser.wav"
#define PLAYER_LASER "/audio/player-laser.wav"
#define LARGE_EXPLOSION "/audio/large-explosion.wav"
#define SMALL_EXPLOSION...
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