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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

The code project


We have already created the project and launched Visual Studio. Once you open your project's Visual Studio you'll find it is not empty. There are some classes and files that have been generated for you automatically to start you off and give you a minimal base for a game that you can use and run.

The Visual Studio solution will contain two major projects:

  • UE4: This is listed under the Engine folder of the solution, and it is a project that contains the important header files, tools, plugins, and so on, of the Unreal Engine, so you don't have to worry about it most of the time.

  • Bellz: This is the game project and listed under the Games folder of the solution, which holds the name of your game. Also you'll find this project has some base code files, Builder scripts, and the GameMode class. Those are there to make sure you've something that can run.

Feel free to keep browsing files, read the auto-generated comments, and learn more about them. Eventually, at certain points, we...

You have been reading a chapter from
Mastering Unreal Engine 4.X
Published in: Jun 2016
Publisher: Packt
ISBN-13: 9781785883569
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