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Rust Programming By Example

You're reading from   Rust Programming By Example Enter the world of Rust by building engaging, concurrent, reactive, and robust applications

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Product type Paperback
Published in Jan 2018
Publisher Packt
ISBN-13 9781788390637
Length 454 pages
Edition 1st Edition
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Authors (2):
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Antoni Boucher Antoni Boucher
Author Profile Icon Antoni Boucher
Antoni Boucher
Guillaume Gomez Guillaume Gomez
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Guillaume Gomez
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Table of Contents (13) Chapters Close

Preface 1. Basics of Rust 2. Starting with SDL FREE CHAPTER 3. Events and Basic Game Mechanisms 4. Adding All Game Mechanisms 5. Creating a Music Player 6. Implementing the Engine of the Music Player 7. Music Player in a More Rusty Way with Relm 8. Understanding FTP 9. Implementing an Asynchronous FTP Server 10. Implementing Asynchronous File Transfer 11. Rust Best Practices 12. Other Books You May Enjoy

File transfer protocol


The file transfer protocol (FTP) was created in 1971. Its final RFC is 959. If you're curious, you can read more about it at  https://tools.ietf.org/html/rfc959.

Being an old protocol, a few commands don't have clear specifications, so some alternative specifications (that are more or less official) have been written in order to fill those blanks. We'll go back to them when writing the server.

Another important point to note is that FTP uses TCP connections.

Now that we've quickly introduced you to FTP, let's see how it works.

Introduction to FTP

A client connects to a server and then sends commands to the server. Each command receives an answer from the server with either a success or failure.

For example, the client will send the PWD command to the server:

=> PWD\r\n
<= 257 "/"\r\n

Here, the server answered 257 (which literally means pathname created) and then gave the current working directory the client is in (which is "/", in this case).

As you can see, every command...

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