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Swift 3 Game Development

You're reading from   Swift 3 Game Development Build iOS 10 Games with Swift 3.0

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787127753
Length 258 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (14) Chapters Close

Preface 1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing Out in the Crowd with Advanced Features 11. Choosing a Monetization Strategy 12. Integrating with Game Center 13. Ship It! Preparing for the App Store and Publication

Adding a leaderboard of high scores

We will submit the player's scores to the Game Center servers every time they finish a game. The first step is to register a new leaderboard on iTunes Connect.

Creating a new leaderboard in iTunes Connect

First, we will create our leaderboard in iTunes Connect. We can then connect to this leaderboard from our code and send new scores. Follow these steps to create the leaderboard record in iTunes Connect:

  1. Log back in to iTunes Connect and navigate into the Game Center page for your app.
  2. Locate and click the button that says Add Leaderboard.
  3. The next page asks you what type of leaderboard you want to create. Choose Single Leaderboard.
  4. Fill out the information for your leaderboard. You can reference my example here:
    Creating a new leaderboard in iTunes Connect

    Note

    Let's take a look at each field:

    • Reference Name is a name used internally for leaderboard listings in iTunes Connect
    • Leaderboard ID is a unique identifier we will reference from our code
    • Score Format Type describes the type of data you will...
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