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Swift 3 Object-Oriented Programming

You're reading from   Swift 3 Object-Oriented Programming Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787120396
Length 370 pages
Edition 2nd Edition
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Table of Contents (10) Chapters Close

Preface 1. Objects from the Real World to the Playground FREE CHAPTER 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented and Functional Programming 8. Extending and Building Object-Oriented Code 9. Exercise Answers

Adding an object-oriented data repository to a project

Now, we will add one protocol and many classes we created in the previous chapter to generate the GameRepository class. We want to display a list of game names in the Picker View. We will add the following Swift source files in the project within the Chapter8 group:

  • Identifiable.swift
  • Entity.swift
  • Repository.swift
  • Game.swift
  • GameRepository.swift

Click on the Chapter8 group in Project Navigator (the icon represents a folder). Do not confuse it with the Chapter8 project that is the parent for the Chapter8 group. Navigate to File | New | File... and select Swift File as the template for your new file. Then, click on Next and enter Identifiable in the Save As textbox. Make sure that Chapter8 with the folder icon is selected in the Group drop-down menu, as shown in the next screenshot, and then click on Create. Swift will add the new Identifiable.swift source file to the Chapter8 group within the Chapter8 project:

Adding an object-oriented data repository to a project

Add the following code for the...

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