Summary
In this chapter, we finished modeling our FN SCAR assault rifle. We learned how to use new modeling tools and techniques and multiple new modifiers. Now, we can create almost any detail we come across without needing to introduce new techniques. Of course, though, there are many more tools and techniques to explore in Blender.
In the next chapter, we will introduce materials, PBR texturing, and basic lighting and rendering techniques to turn our flat-colored model into a beautiful and realistic rendered image.