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Coding Roblox Games Made Easy

You're reading from   Coding Roblox Games Made Easy The ultimate guide to creating games with Roblox Studio and Lua programming

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Product type Paperback
Published in Jan 2021
Publisher Packt
ISBN-13 9781800561991
Length 238 pages
Edition 1st Edition
Languages
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Author (1):
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Zander Brumbaugh Zander Brumbaugh
Author Profile Icon Zander Brumbaugh
Zander Brumbaugh
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Toc

Table of Contents (12) Chapters Close

Preface 1. Section 1: Introduction to Roblox Development
2. Chapter 1: Introducing Roblox Development FREE CHAPTER 3. Chapter 2: Knowing Your Work Environment 4. Section 2: Programming in Roblox
5. Chapter 3: Introduction to Roblox Lua 6. Chapter 4: Roblox Programming Scenarios 7. Chapter 5: Creating an Obby 8. Chapter 6: Creating a Battle Royale Game 9. Section 3: The Logistics of Game Production
10. Chapter 7: The Three Ms 11. Other Books You May Enjoy

Technical requirements

Like the previous chapter, you will be working entirely in Studio. You will want an internet connection in order to get the best use out of Roblox Studio, as well as to access the developer website to further explore some of the topics that will be covered. You can find all the code used in this chapter in the book's GitHub repository at - https://github.com/PacktPublishing/Coding-Roblox-Games-Made-Easy/tree/main/Chapter04

Understanding the client-server model

The client-server model is a distributed communication structure that can be found throughout many fields of computing. In game development, this type of communication is most often utilized so that the server acts as a provider and verifier for clients who make requests to it.

Different script types

Since the server and client are separate systems with different defined purposes, programming in Roblox requires that we use unique script instances, depending on whether a script is working...

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