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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Dynamic music mixing

One of the truly powerful features of having your own DAW (digital audio workstation) right in Unity is the ability it provides for dynamic content mixing. Of course, we have already looked at some interesting ways to dynamically mix audio through environmental zones at runtime, but how about being able to create your own music mix within Unity? Being able to create your own music mix could certainly play into a number of interesting features, including adaptive music. We will forgo the discussion of adaptive audio until the next chapter; for now, let's dive in and create our music mix by following the instructions here:

  1. Open up the Unity editor and, from the menu, select File | New Scene. Save your current scene if you are asked to do so.
As always, the exercises in the last section of each chapter will work very quickly and assume you have been following...
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