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Game Development with Blender and Godot

You're reading from   Game Development with Blender and Godot Leverage the combined power of Blender and Godot for building a point-and-click adventure game

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801816021
Length 330 pages
Edition 1st Edition
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Author (1):
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Kumsal Obuz Kumsal Obuz
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Kumsal Obuz
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Table of Contents (20) Chapters Close

Preface 1. Part 1: 3D Assets with Blender
2. Chapter 1: Creating Low-Poly Models FREE CHAPTER 3. Chapter 2: Building Materials and Shaders 4. Chapter 3: Adding and Creating Textures 5. Chapter 4: Adjusting Cameras and Lights 6. Chapter 5: Setting Up Animation and Rigging 7. Part 2: Asset Management
8. Chapter 6: Exporting Blender Assets 9. Chapter 7: Importing Blender Assets into Godot 10. Chapter 8: Adding Sound Assets 11. Part 3: Clara’s Fortune – An Adventure Game
12. Chapter 9: Designing the Level 13. Chapter 10: Making Things Look Better with Lights and Shadows 14. Chapter 11: Creating the User Interface 15. Chapter 12: Interacting with the World through Camera and Character Controllers 16. Chapter 13: Finishing with Sound and Animation 17. Chapter 14: Conclusion 18. Index 19. Other Books You May Enjoy

Understanding UVs and texture coordinates

While you are modeling, you are altering the coordinates of the vertices of a model. Thus, you are working with spatial coordinates. To apply a texture over your model, you need to work in a different kind of coordinate system that is called texture coordinates or UVs. Let’s see how these two terms relate to each other.

The spatial coordinate system is often described with the XYZ acronym since we often use X, Y, and Z axes to define the position of 3D objects. Similarly, UV is another acronym but it is used in the texturing workflow; the letters U and V were picked to describe the texture coordinate system. So, UV doesn’t really stand for ultraviolet.

The process that maps UV coordinates to XYZ coordinates is called UV unwrapping. Via this method, you tell Blender how a graphic file is mapped to XYZ coordinates. If unwrapping sounds counterintuitive, you could try to reverse the process in your mind. What kind of texture...

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