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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Creating nodes using Texture3D and CurveTexture

In this recipe, we will add a CurveTexture node to the IntComNodes.tres visual shader file. We will use the CurveTexture node to control how much alpha we have on MeshInstance3D.

Getting ready

For this recipe, we will stay in VSContextMenu from the last recipe. If you’d like to keep the recipes separate, then continue with the rest of the Getting ready section. Otherwise, use the existing IntComNodes.tres visual shader. Right-click on the IntComNodes visual shader file and select Duplicate from the drop-down list.

In the popup that appears, change the name to CurveTexture.tres and left-click on the Duplicate button. In the Inspector, in the Material section, click on the counterclockwise circle to the right of Shader. Click on <empty> to the right of Shader and select Load from the drop-down menu. Select CurveTexture.tres, then click the Open button.

How to do it…

Let’s add a CurveTexture node...

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