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Hands-On Design Patterns with Java

You're reading from   Hands-On Design Patterns with Java Learn design patterns that enable the building of large-scale software architectures

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789809770
Length 360 pages
Edition 1st Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (15) Chapters Close

Preface 1. Section 1: Introducing Design Patterns FREE CHAPTER
2. Unified Modeling Language Primer 3. Object-Oriented Design Patterns 4. Section 2: Original Design Patterns
5. Behavioral Design Patterns 6. Creational Design Patterns 7. Structural Design Patterns 8. Section 3: New Design Patterns
9. Architectural Patterns - Part I 10. Architectural Patterns - Part II 11. Functional Design Patterns 12. Reactive Design Patterns 13. Assessments 14. Other Books You May Enjoy

Implementing the proxy design pattern

Proxy, in the Java context, is defined as having the authority to represent another object. The proxy design pattern is true to its name in that it establishes a placeholder so that an object other than itself can control access. Pointer object references lack sophistication. Proxy references can accomplish the following with regards to an object reference:

  • Utilize smart pointers that can count the number of references to a given object. This supports garbage collection.
  • Object locking so it cannot be modified by other objects.
  • Memory loading enhancements.

The primary justification for using the proxy design pattern is to save the tremendous memory and processing time that is required to create complex objects.

Use case

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