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 Integrate Lua with C++

You're reading from   Integrate Lua with C++ Seamlessly integrate Lua scripting to enhance application flexibility

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Product type Paperback
Published in Oct 2023
Publisher
ISBN-13 9781805128618
Length 216 pages
Edition 1st Edition
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Author (1):
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Wenhuan Li Wenhuan Li
Author Profile Icon Wenhuan Li
Wenhuan Li
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Table of Contents (18) Chapters Close

Preface 1. Part 1 – Lua Basics FREE CHAPTER
2. Chapter 1: Getting Your C++ Project Lua-Ready 3. Chapter 2: Lua Fundamentals 4. Part 2 – Calling Lua from C++
5. Chapter 3: How to Call Lua from C++ 6. Chapter 4: Mapping Lua Types to C++ 7. Chapter 5: Working with Lua Tables 8. Part 3 – Calling C++ from Lua
9. Chapter 6: How to Call C++ from Lua 10. Chapter 7: Working with C++ Types 11. Chapter 8: Abstracting a C++ Type Exporter 12. Part 4 – Advanced Topics
13. Chapter 9: Recapping Lua-C++ Communication Mechanisms 14. Chapter 10: Managing Resources 15. Chapter 11: Multithreading with Lua 16. Index 17. Other Books You May Enjoy

Summary

In this chapter, we learned how to work with Lua tables in C++. We also touched on OOP in Lua and how it differs from that in C++.

We also explored some design decisions and why LuaExecutor is implemented in the way it is. It is designed to learn how to integrate Lua with C++, with a structure that can be broken down into chapters.

By now, you can use LuaExecutor to call most Lua scripts, although it has some limitations. For example, we do not support passing another table, except self, as a parameter to a function. You can try to implement such a function on your own, but it is likely not a good idea. It is better to keep the communication between Lua and C++ simple.

Take your time to experiment and practice what we have learned. The focus so far is on how to call Lua code from C++. In the next chapter, we will start to learn how to call C++ code from Lua.

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