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Learn Java 12 Programming

You're reading from   Learn Java 12 Programming A step-by-step guide to learning essential concepts in Java SE 10, 11, and 12

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789957051
Length 690 pages
Edition 1st Edition
Languages
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Author (1):
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Nick Samoylov Nick Samoylov
Author Profile Icon Nick Samoylov
Nick Samoylov
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Table of Contents (25) Chapters Close

Preface 1. Section 1: Overview of Java Programming FREE CHAPTER
2. Getting Started with Java 12 3. Java Object-Oriented Programming (OOP) 4. Java Fundamentals 5. Section 2: Building Blocks of Java
6. Exception Handling 7. Strings, Input/Output, and Files 8. Data Structures, Generics, and Popular Utilities 9. Java Standard and External Libraries 10. Multithreading and Concurrent Processing 11. JVM Structure and Garbage Collection 12. Managing Data in a Database 13. Network Programming 14. Java GUI Programming 15. Section 3: Advanced Java
16. Functional Programming 17. Java Standard Streams 18. Reactive Programming 19. Microservices 20. Java Microbenchmark Harness 21. Best Practices for Writing High-Quality Code 22. Java - Getting New Features 23. Assessments 24. Other Books You May Enjoy

Streams as a source of data and operations

Lambda expressions, described and demonstrated in the previous chapter, together with functional interfaces added a powerful functional programming capability to Java. They allow passing behavior (functions) as parameters to libraries optimized for the performance of the data processing. This way, an application programmer can concentrate on the business aspects of the developed system, leaving the performance aspects to the specialists – the authors of the library. One example of such a library is java.util.stream, which is going to be the focus of this chapter.

In Chapter 5, Strings, Input/Output, and Files, we talked about I/O streams as the source of data, but beyond that, they are not of much help for the further processing of the data. And they are byte- or character-based, not object-based. You can create a stream of objects...

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