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Learn SwiftUI

You're reading from   Learn SwiftUI An introductory guide to creating intuitive cross-platform user interfaces using Swift 5

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781839215421
Length 316 pages
Edition 1st Edition
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Tools
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Author (1):
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Chris Barker Chris Barker
Author Profile Icon Chris Barker
Chris Barker
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Table of Contents (17) Chapters Close

Preface 1. Getting Started with SwiftUI 2. Understanding Declarative Syntax FREE CHAPTER 3. Building Layout and Structure 4. Creating Your First Application 5. Understanding Controls, Views, and Lists 6. Working with Navigation in SwiftUI 7. Creating a Form with States and Data Binding 8. Networking and Linking to Your Existing App Logic 9. Maps and Location Services 10. Updating for iPad with NavigationViewStyle 11. SwiftUI on watchOS 12. SwiftUI versus UIKit 13. Basic Animation in Views 14. Animations in Transitions 15. Testing in SwiftUI 16. Other Books You May Enjoy

Identifying our location

In this section, we'll dive into CoreLocation and see how we can update our SwiftUI RecipeMapView to reflect a certain location when set. We'll again touch on the basics of the Combine framework in order to help us achieve this. As we are primarily working with the iOS simulator, we'll also explore the tools available to us in Xcode that allow us to simulate a specific location and see that reflected in our SwiftUI app immediately.

Creating our MapLocationManager

Our first job is to create a MapLocationManager class. This will house all the logic required to obtain our current (or simulated) location and pass the relevant details back up to our main view in order for them to be displayed...

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