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Learn WebAssembly

You're reading from   Learn WebAssembly Build web applications with native performance using Wasm and C/C++

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788997379
Length 328 pages
Edition 1st Edition
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Author (1):
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Mike Rourke Mike Rourke
Author Profile Icon Mike Rourke
Mike Rourke
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Table of Contents (12) Chapters Close

Preface 1. What is WebAssembly? 2. Elements of WebAssembly - Wat, Wasm, and the JavaScript API FREE CHAPTER 3. Setting Up a Development Environment 4. Installing the Required Dependencies 5. Creating and Loading a WebAssembly Module 6. Interacting with JavaScript and Debugging 7. Creating an Application from Scratch 8. Porting a Game with Emscripten 9. Integrating with Node.js 10. Advanced Tools and Upcoming Features 11. Other Books You May Enjoy

Installing the development tooling


You'll need to install some applications and tooling to start developing WebAssembly. We will use Visual Studio Code, a text editor, to write our C/C++, JavaScript, HTML, and Wat. We'll also use Node.js for serving up the files and Git to manage our code. We will use package managers to install these tools, which makes the installation process much simpler than downloading and installing them manually. In this section, we will cover the operating systems, as well as the package managers for each platform. We'll also review each of the applications, with a brief overview of their role in the development process.

Operating systems and hardware

To ensure that the installation and configuration process goes smoothly, it's important to be aware of the operating systems I will use for the examples in this book. If you encounter an issue, it may be due to an incompatibility between the platform you're using and the one I'm using. In most cases, you shouldn't have...

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