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Learning Dart

You're reading from   Learning Dart Dart is the programming language developed by Google that offers a new level of simple versatility. Learn all the essentials of Dart web development in this brilliant tutorial that takes you from beginner to pro.

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Product type Paperback
Published in Jan 2014
Publisher
ISBN-13 9781849697422
Length 388 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (14) Chapters Close

Preface 1. Dart – A Modern Web Programming Language 2. Getting to Work with Dart FREE CHAPTER 3. Structuring Code with Classes and Libraries 4. Modeling Web Applications with Model Concepts and Dartlero 5. Handling the DOM in a New Way 6. Combining HTML5 Forms with Dart 7. Building Games with HTML5 and Dart 8. Developing Business Applications with Polymer Web Components 9. Modeling More Complex Applications with Dartling 10. MVC Web and UI Frameworks in Dart – An Overview 11. Local Data and Client-Server Communication 12. Data-driven Web Applications with MySQL and MongoDB Index

Spiral 1 – drawing the board


The app starts with main() in educ_memory_game.dart:

library memory;

import 'dart:html';
import 'dart:async';

part 'board.dart';

void main() {
  // Get a reference to the canvas.
  CanvasElement canvas = querySelector('#canvas');          (1)
  new Board(canvas);                                        (2)
}

Note

For code files of this section refer to chapter 7\educ_memory_game\spirals\s01 in the code bundle.

As we did in Chapter 5, Handling the DOM in a New Way, we'll draw a board on a canvas element. So, we need a reference that is given in line (1). The Board view is represented in code as its own Board class in the board.dart file. Since everything happens on this board, we construct its object with canvas as argument (line (2)). Our game board is periodically drawn as a rectangle in line (4) by using the animationFrame method from the Window class in line (3):

part of memory;

class Board {
  // The board is drawn every INTERVAL in ms.
  static const int INTERVAL...
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