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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Packaging a release

After the new Custom Launch Profile wizard window opens, you have changes for its settings that are necessary to make our Release build of the project. This includes:

  • General: This has the following fields:
    • Give a name to the profile, and this name will be displayed in the Project Launcher main window
    • Give a description to the profile in order to make its goals clear for you in the future, or for anyone else who is going to use it
      Packaging a release
  • Project: This has the following sections:
    • Select a project, the one that needs to be built. Or you can leave this at Any Project, in order to build the current active project:
      Packaging a release
  • Build: This has the following sections:
    • Indeed, you have to check the box of the build, so you make a build and activate this section of options.
    • From the Build Configuration dropdown, you have to choose a build type, which is Shipping in this case.
    • Finally, you can check the Build UAT (Unreal Automation Tool) option from Advanced Settings in this section. The UAT could be considered...
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