Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity 2018 Artificial Intelligence Cookbook

You're reading from   Unity 2018 Artificial Intelligence Cookbook Over 90 recipes to build and customize AI entities for your games with Unity

Arrow left icon
Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788626170
Length 334 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Authors (2):
Arrow left icon
Jorge Palacios Jorge Palacios
Author Profile Icon Jorge Palacios
Jorge Palacios
Jorge Elieser P Garrido Jorge Elieser P Garrido
Author Profile Icon Jorge Elieser P Garrido
Jorge Elieser P Garrido
Arrow right icon
View More author details
Toc

Table of Contents (12) Chapters Close

Preface 1. Behaviors - Intelligent Movement FREE CHAPTER 2. Navigation 3. Decision Making 4. The New NavMesh API 5. Coordination and Tactics 6. Agent Awareness 7. Board Games and Applied Search AI 8. Learning Techniques 9. Procedural Content Generation 10. Miscellaneous 11. Other Books You May Enjoy

Adjusting the agent for physics

We learned how to implement simple behaviors for our agents. However, we also need to take into consideration that our games will probably need the help of the physics engine in Unity. In that case, we need to take into consideration whether our agents have the RigidBody component attached to them, and adjust our implementation accordingly.

Getting ready

Our first step is to remember the execution order of event functions, but now we also consider FixedUpdate, because we're handling behaviors on top of the physics engine:

  • FixedUpdate
  • Update
  • LateUpdate

How to do it...

This recipe entails adding changes to our Agent class.

  1. Go to the Agent class.
  2. Add a member variable for storing the rigid body component's reference:
private Rigidbody aRigidBody; 
  1. Get the reference to the rigid body component in the Start function:
aRigidBody = GetComponent<Rigidbody>(); 
  1. Implement a function for transforming an orientation value to a vector:
public Vector3 OriToVec(float orientation) 
{ 
  Vector3 vector = Vector3.zero; 
  vector.x = Mathf.Sin(orientation * Mathf.Deg2Rad) * 1.0f; 
  vector.z = Mathf.Cos(orientation * Mathf.Deg2Rad) * 1.0f; 
  return vector.normalized; 
} 
  1. Add the following two lines at the beginning of the Update function:
public virtual void Update () 
{ 
  if (aRigidBody == null) 
    return; 
  // ... previous code 
  1. Define the FixedUpdate function:
public virtual void FixedUpdate() 
{ 
  if (aRigidBody == null) 
    return; 
  // next step 
} 
  1. Continue implementing the FixedUpdate function:
Vector3 displacement = velocity * Time.deltaTime; 
orientation += rotation * Time.deltaTime; 
if (orientation < 0.0f) 
  orientation += 360.0f; 
else if (orientation > 360.0f) 
  orientation -= 360.0f; 
// The ForceMode will depend on what you want to achieve 
// We are using VelocityChange for illustration purposes 
aRigidBody.AddForce(displacement, ForceMode.VelocityChange); 
Vector3 orientationVector = OriToVec(orientation); 
aRigidBody.rotation = Quaternion.LookRotation(orientationVector, Vector3.up); 

How it works...

We added a member variable for storing the reference to a possible rigid body component, and also implemented FixedUpdate, similar to Update, but taking into consideration that we need to apply force to the rigid body instead of translating the object ourselves, because we're working on top of Unity's physics engine.

Finally, we created a simple validation at the beginning of each function so they're called only when it applies.

See also

You have been reading a chapter from
Unity 2018 Artificial Intelligence Cookbook - Second Edition
Published in: Aug 2018
Publisher:
ISBN-13: 9781788626170
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image