Starting a level
This section covers many fundamental topics that will be useful not only for the remainder of this book, but for your career as a Unity developer:
- In Creating a Scene, you'll be introduced to the space that will contain our level. I'll show you how to create a new scene and explain what is included in a scene by default.
- Once we've created a new scene, we can start customizing the space by adding and positioning objects. In Adding a Floor Mesh, we add a floor object to the scene, which our character (which we'll add later) will be able to traverse.
- With the first objects added, we'll take a moment to look at how we can customize their size and position in Transforming Objects.
- Before we add additional objects to the scene, it is essential to be able to navigate around the scene view so you can place objects exactly where you want them. This is covered in Navigating the Scene.
- Once we can navigate the scene, we will continue...