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Unity 2020 By Example

You're reading from   Unity 2020 By Example A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781800203389
Length 676 pages
Edition 3rd Edition
Languages
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Author (1):
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Robert Wells Robert Wells
Author Profile Icon Robert Wells
Robert Wells
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Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of Unity 2. Chapter 2: Creating a Collection Game FREE CHAPTER 3. Chapter 3: Creating a Space Shooter 4. Chapter 4: Continuing the Space Shooter Game 5. Chapter 5: Creating a 2D Adventure Game 6. Chapter 6: Continuing the 2D Adventure 7. Chapter 7: Completing the 2D Adventure 8. Chapter 8: Creating Artificial Intelligence 9. Chapter 9: Continuing with Intelligent Enemies 10. Chapter 10: Evolving AI Using ML-Agents 11. Chapter 11: Entering Virtual Reality 12. Chapter 12: Completing the VR Game 13. Chapter 13: Creating an Augmented Reality Game Using AR Foundation 14. Chapter 14: Completing the AR Game with the Universal Render Pipeline 15. Other Books You May Enjoy

Creating the explosive particle system

In this twin-stick shooter game, both the player and enemies are spaceships. Therefore, a suitable particle effect for their destruction would be an explosive fiery ball. To achieve explosions, we can use a particle system. This refers to a special kind of object that features two main parts, namely, a Hose (or Emitter) and Particles. The emitter spawns or generates new particles into the world, and the particles are many small objects or pieces that, once spawned, move and travel along a trajectory. Particle systems are ideal for creating rain, snow, fog, sparkles, or, in our case, explosions!

With that in mind, let's select and customize a particle system for our game.

Selecting the particle system

We can create our own particle systems from scratch using the menu option GameObject | Particle System, or we can use any pre-made particle system included with Unity. In this game, we'll use some of the premade particle systems...

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