Technical requirements
This chapter assumes that you have not only completed the projects from the previous chapters but also have a good, basic knowledge of C# scripting generally, though not necessarily in Unity. In this chapter, you will continue the project started in Chapter 5, Creating a 2D Adventure Game, so you should read that chapter first if you haven't already.
The starting project and assets can be found in the book's companion files in the Chapter06/Start
folder. You can start there and follow along with this chapter if you don't have your own project already. The end project can be found in the Chapter06/End
folder.