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Unreal Engine 5 Game Development with C++ Scripting

You're reading from   Unreal Engine 5 Game Development with C++ Scripting Become a professional game developer and create fully functional, high-quality games

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804613931
Length 384 pages
Edition 1st Edition
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Author (1):
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ZHENYU GEORGE LI ZHENYU GEORGE LI
Author Profile Icon ZHENYU GEORGE LI
ZHENYU GEORGE LI
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Table of Contents (18) Chapters Close

Preface 1. Part 1 – Getting Started with Unreal C++ Scripting
2. Chapter 1: Creating Your First Unreal C++ Game FREE CHAPTER 3. Chapter 2: Editing C++ Code in Visual Studio 4. Chapter 3: Learning C++ and Object-Oriented Programming 5. Chapter 4: Investigating the Shooter Game’s Generated Project and C++ Code 6. Part 2 – C++ Scripting for Unreal Engine
7. Chapter 5: Learning How to Use UE Gameplay Framework Base Classes 8. Chapter 6: Creating Game Actors 9. Chapter 7: Controlling Characters 10. Chapter 8: Handling Collisions 11. Chapter 9: Improving C++ Code Quality 12. Part 3: Making a Complete Multiplayer Game
13. Chapter 10: Making Pangaea a Network Multiplayer Game 14. Chapter 11: Controlling the Game Flow 15. Chapter 12: Polishing and Packaging the Game 16. Index 17. Other Books You May Enjoy

Setting up the player avatar

Different actors are created for different purposes, so actors need different combinations of components. For example, a player character may need a Camera component attached to it for the top-down view, whereas a building needs a collision box to prevent pawns from moving through it.

Writing a script to add components to a new actor needs four steps:

  1. Define a private variable that will hold the component pointer.
  2. Add the public getter function, so that the component pointer can be retrieved outside of the class.
  3. Include the added component’s header file.
  4. Instantiate the component in the class’s constructor function.

To set up the top-down view for the game, we want to attach two more components (SprintArmComponent and CameraComponent) to the player avatar.

Adding SpringArmComponent and CameraComponent to PlayerAvatar

The PlayerAvatar class already has the components inherited from its parent class, Character...

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