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Blender 3D Printing by Example

You're reading from   Blender 3D Printing by Example Learn to use Blender's modeling tools for 3D printing by creating 4 projects

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788390545
Length 430 pages
Edition 1st Edition
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Author (1):
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Vicky Somma Vicky Somma
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Vicky Somma
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Table of Contents (16) Chapters Close

Preface 1. Thinking about Design Requirements FREE CHAPTER 2. Using a Background Image and Bezier Curves 3. Converting a Bezier Curve to a Properly Sized 3D Mesh 4. Flattening a Torus and Boolean Union 5. Building a Base with Standard Meshes and a Mirror 6. Cutting Half Circle Holes and Modifier Management 7. Customizing with Text 8. Using Empties to Model the Base of the House 9. Mesh Modeling and Positioning the Details 10. Making Textures with the Array Modifier and Scalable Vector Graphics 11. Applying Textures with Boolean Intersection 12. Making Organic Shapes with the Subdivision Surface Modifier 13. Trial and Error – Topology Edits 14. Coloring Models with Materials and UV Maps 15. Troubleshooting and Repairing Models

Making a low-poly hand

In this chapter, we'll build off familiar mesh modeling techniques to construct what is called a low-poly model. A low-poly model is one with a relatively small number of polygons or faces. It's simple in nature and easy to edit. Once we have a low-poly model, we'll use the Subdivision Surface Modifier to smooth it out and give it a more realistic feel:

Reference photo, low-poly model, and the results of the Subdivision Surface Modifier.

Adding in reference images

Once you decide how you want to position the hand and fingers, I recommend pulling in reference images to assist with your work. You can do this with a background image like we did in Chapter 2, Using a Background Image and...

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