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Delphi GUI Programming with FireMonkey

You're reading from   Delphi GUI Programming with FireMonkey Unleash the full potential of the FMX framework to build exciting cross-platform apps with Embarcadero Delphi

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Product type Paperback
Published in Oct 2020
Publisher Packt
ISBN-13 9781788624176
Length 546 pages
Edition 1st Edition
Languages
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Author (1):
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Andrea Magni Andrea Magni
Author Profile Icon Andrea Magni
Andrea Magni
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Delphi GUI Programming Frameworks
2. Introducing the FireMonkey Framework FREE CHAPTER 3. Exploring Similarities and Differences with VCL 4. Section 2: The FMX Framework in Depth
5. Mastering Basic Components 6. Discovering Lists and Advanced Components 7. Using FireDAC in FMX Applications 8. Implementing Data Binding 9. Understanding FMX Style Concept 10. Divide and Conquer with TFrameStand 11. Building Responsive UIs 12. Orchestrating Transitions and Animations 13. Section 3: Pushing to The Top: Advanced Topics
14. Building Responsive Applications 15. Exploring Cross-Platform Services 16. Learning about FMX 3D Capabilities 17. Other Books You May Enjoy

TImageList

Modern applications tend to have a lot of graphic resources in their UIs. Images are used to implement backgrounds, glyphs of buttons, tabs or list items, icons, and so on. The TImageList component (a name familiar to Delphi VCL developers) implements a collection of images to be used once or multiple times in your application. You can have multiple image lists, and each implements a very effective set of functionalities.

A TImageList instance has the following capabilities:

  • Acts as a centralized repository for multiple images (and each entry is implemented with MultiResBitmap so that it's like a table where the rows are the different images and the columns are the scale factor versions provided for each image).
  • Supports multi-layer images, meaning you can compose an image through overlapping layers, with each one containing a different image.
  • Enables caching, meaning once you have defined your source images (MultiResBitmaps) and destination images (possibly...
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