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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Technical requirements

In order to start your Flutter adventure, you will need a few tools:

  • A PC with a recent Windows version, or a Mac with a recent version of the macOS or Linux operating system. You can also use a Chrome OS machine, with a few tweaks. Currently, the only way to build apps that target iOS devices is using a Mac, unless you use a third-party service. Of course, you can write your code on any operating system, but the .ipa file, which is the iOS installation file, can only be created from a Mac.
  • A GitHub account.
  • An Android/iOS setup. You'll need to set up your Android and iOS environments to build apps.
  • The Flutter SDK. It's free, light, and open source.
  • Physical device/emulator/simulator. In order to try your code, you will need an Android or iOS device. Alternatively, you can also install an Android emulator or iOS simulator.
  • Your favorite editor...
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