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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Mixing in a reverb effect

Right now, our ambient audio is missing those physical characteristics of natural sound that we understand as early and late reflections off the environment. As we did before, we want to add a reverb or echo effect in order to provide that natural sound quality.

However, before we get into the exercise of doing that, it will be helpful for us to understand how the signal routing in FMOD works. If you recall, we already went over this for the mixer, so let's break down how this looks using the FMOD interface here:

Signal flow through the FMOD interface

The interface screen shows how the signal is routed through the event editor. This is just the first half of the routing and we will cover how signals are routed through the mixer later. For now, let's break down what each step is:

  • Sound file or Module -> Audio track: The sound is first routed...
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