Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
GameMaker Cookbook

You're reading from   GameMaker Cookbook Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system

Arrow left icon
Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781784399849
Length 212 pages
Edition 1st Edition
Languages
Arrow right icon
Toc

Table of Contents (12) Chapters Close

Preface 1. Game Plan – Creating Basic Gameplay FREE CHAPTER 2. It's Under Control – Exploring Various Control Schemes 3. Let's Move It – Advanced Movement and Layout 4. Let's Get Physical – Using GameMaker's Physics System 5. Now Hear This! – Music and Sound Effects 6. It's All GUI! - Creating Graphical User Interface and Menus 7. Saving the Day – Saving Game Data 8. Light 'em up! – Enhancing Your Game with Lighting Techniques 9. Particle Man, Particle Man – Adding Polish to Your Game with Visual Effects and Particles 10. Hello, World – Creating New Dimensions of Play Through Networking Index

Creating objects that use physics

There's a trend in video games where developers create products that are less games than play areas; worlds and simulators in which a player may or may not be given an objective and it wouldn't matter either way. These games can take on a life of their own; Minecraft is essentially a virtual game of building blocks and yet has become a genre of its own, literally making its creator, Markus Persson (also known as Notch), a billionaire in the process. While it is difficult to create, the fun in games such as Minecraft is designed by the player. If you give a player a set of tools or objects to play with, you may end up seeing an outcome you hadn't initially thought of and that's a good thing. The reason why I have mentioned all of this is to show you how it ties to GameMaker and what we can do with it. In a sense, GameMaker is a lot like Minecraft. It is a set of tools, such as the physics engine we're about to use, that the user...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image