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Getting Started with React VR

You're reading from   Getting Started with React VR Build immersive Virtual Reality apps for the web with React

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781788476607
Length 294 pages
Edition 1st Edition
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Author (1):
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John Gwinner John Gwinner
Author Profile Icon John Gwinner
John Gwinner
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Table of Contents (13) Chapters Close

Preface 1. What is Virtual Reality, Really? FREE CHAPTER 2. Flatland and Beyond: VR Programming 3. 3D or Reality in Dimensions Other than X and Y 4. The React VR Library 5. Your First VR App 6. Working with Poly and the Gon Family 7. Sitting Down with a (Virtual) Teapot 8. Breath Life in Your World 9. Do It Yourself – Native Modules and Three.js 10. Bringing in the Real Live World 11. Take a Walk on the Wild Side 12. Publishing Your App, and Where to Go from Here

What this book covers

Chapter 1, What is Virtual Reality, Really?, shows what Virtual Reality really is—how the right combination of movement and images makes things look real, even if they aren't completely realistic.

Chapter 2Flatland and Beyond: VR Programming, is about the different ways that we can program VR and gets us started with React VR and Node.js.

Chapter 3, 3D or Reality in Dimensions Other than X and Y, introduces us to 3D math, coordinates, and how to describe objects in React VR.

Chapter 4, The React VR Library, describes the major components and objects in the React VR library.

Chapter 5, Your First VR App, shows us how to create our first major VR world, including downloading and using photo-realistic background images.

Chapter 6, Working with Poly and the Gon Family, introduces us to polygon modeling, and the free software program called Blender, for doing 3D modeling.

Chapter 7, Sitting Down with a (Virtual) Teapot, continues our introduction to Blender, showing how to texture map and include these 3D objects into our VR world.

Chapter 8Breath Life in Your World, introduces the Animation API and ways to make our objects move and sound real.

Chapter 9, Do It Yourself – Native Modules and three.js, demonstrates how to stay within React VR and build even more complex worlds.

Chapter 10, Bringing in the Real Live World, connects our VR worlds to real-world APIs and enables us to bring in graphical data all the way from Mars.

Chapter 11, Take a Walk on the Wild Side, develops code and user interface to let us walk around in VR and then promptly end up in a (constructed for fun) maze.

Chapter 12, Publishing Your App, and Where to Go from Here, shows us how to upgrade and publish our worlds; we also discuss monetization and where VR could go in 5 years.

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