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Mastering Arduino

You're reading from   Mastering Arduino A project-based approach to electronics, circuits, and programming

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788830584
Length 372 pages
Edition 1st Edition
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Author (1):
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Jon Hoffman Jon Hoffman
Author Profile Icon Jon Hoffman
Jon Hoffman
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Table of Contents (23) Chapters Close

Preface The Arduino FREE CHAPTER Basic Electronics Circuit Diagrams Basic Prototyping Arduino IDE Programming the Arduino - The Basics Programming the Arduino - Beyond the Basics Motion Sensor Environment Sensors Obstacle Avoidance and Collision Detection Fun with Lights Fun with Sound Using LCD Displays Speech Recognition and Voice Synthesizing DC Motors and Motor Controllers Servo Motors Using a Relay Remotely Controlling the Arduino Creating a Robot Bluetooth LE Bluetooth Classic Another Book You May Enjoy

Arduino Sketch

When we program the Arduino, the code is put into a project. These projects are called sketches and a sketch is stored in a Sketchbook. A sketch is designed to be as simple and straightforward as possible by abstracting away a lot of the technical aspects of programming the Arduino by using the prebuilt functions.

The coding language used to program the Arduino is very similar to the C programming language. We will be looking at how to program the Arduino in Chapter 6, Programming the Arduino – The Basics and Chapter 7, Programming the Arduino – Beyond the Basics. This chapter is to get you familiar with what sketches are and to look at the tools we can use.

Before a sketch can be uploaded to an Arduino, the Arduino IDE or Web Editor must go through several steps to build the application. The first step to building a sketch is to perform some...

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