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Procedural Content Generation with Unreal Engine 5

You're reading from   Procedural Content Generation with Unreal Engine 5 Harness the PCG framework to take your environment design and art skills to the next level

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Product type Paperback
Published in Nov 2024
Publisher Packt
ISBN-13 9781801074469
Length 488 pages
Edition 1st Edition
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Author (1):
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Paul Martin Eliasz Paul Martin Eliasz
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Paul Martin Eliasz
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Table of Contents (17) Chapters Close

Preface 1. Part 1: The Fundamentals of Procedural Content Generation
2. Chapter 1: Introducing Procedural Content Generation FREE CHAPTER 3. Chapter 2: Let’s Create Our First Forest! 4. Chapter 3: Building Blueprints with PCG Component 5. Chapter 4: Developing and Optimizing the Procedural Content Generation Tool 6. Part 2: Harnessing the Power of PCG in Unreal Engine 5
7. Chapter 5: Building Spline Controllers with PCG Graph 8. Chapter 6: Building a PCG Graph with Landscape Materials 9. Chapter 7: Let’s Build a Building Using the PCG Spline Controller 10. Chapter 8: Building Biomes: Mastering PCG for Rich Environments 11. Chapter 9: Creating Dynamic Animated Crowds with PCG 12. Part 3: Mastering Optimization and Elevating Your PCG Environments
13. Chapter 10: Exploring Optimization, Debugging, and Performance Tools 14. Chapter 11: Cheat Sheets, Extra Tips, and Shortcuts 15. Index 16. Other Books You May Enjoy

Exploring debugging tools

This process has already been mentioned in the previous chapters of this book. However, it will be great to discuss it in more detail and express more interest in this topic. Debugging inside PCG provides a visual output and this method helps to identify how each node can perform a specific task before the main static mesh is drawn on the landscape. For this reason, let’s present a PCG Graph example with a different nodes structure :

  1. Within the graph, select the Surface Sampler node and press D to enable debug mode. This will display the current activity of the PCG graph when only the Surface Sampler node is functioning with the Get Landscape Data node .
Figure 10.31 – Debugging Surface Sampler

Figure 10.31 – Debugging Surface Sampler

When we test the debugging tool for Surface Sampler, small cubes will appear on the landscape surface, as shown in the following figure.

Figure 10.32 – Debugging visuals appearing in the form of smaller cubes

Figure 10.32 – Debugging visuals appearing...

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