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Test-Driven Java Development, Second Edition

You're reading from   Test-Driven Java Development, Second Edition Invoke TDD principles for end-to-end application development

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788836111
Length 324 pages
Edition 2nd Edition
Languages
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Authors (2):
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Alex Garcia Alex Garcia
Author Profile Icon Alex Garcia
Alex Garcia
Viktor Farcic Viktor Farcic
Author Profile Icon Viktor Farcic
Viktor Farcic
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Table of Contents (14) Chapters Close

Preface 1. Why Should I Care for Test-Driven Development? FREE CHAPTER 2. Tools, Frameworks, and Environments 3. Red-Green-Refactor – From Failure Through Success until Perfection 4. Unit Testing – Focusing on What You Do and Not on What Has Been Done 5. Design – If It's Not Testable, It's Not Designed Well 6. Mocking – Removing External Dependencies 7. TDD and Functional Programming – A Perfect Match 8. BDD – Working Together with the Whole Team 9. Refactoring Legacy Code – Making It Young Again 10. Feature Toggles – Deploying Partially Done Features to Production 11. Putting It All Together 12. Leverage TDD by Implementing Continuous Delivery 13. Other Books You May Enjoy

Unit testing with TDD


What is the difference in the way we write unit tests in the context of TDD? The major differentiator is in when. While traditionally unit tests are written after the implementation code is done, in TDD we write tests before—the order of things is inverted. Without TDD, the purpose of unit tests is to validate an existing code. TDD teaches us that unit tests should drive our development and design. They should define the behavior of the smallest possible unit. They are micro-requirements pending development. A test tells you what to do next and when you're done doing it. Depending on the type of tests (unit, functional, integration, and so on), the scope of what should be done next differs. In the case of TDD with unit tests, this scope is the smallest possible, meaning a method or, more often, a part of it. Moreover, with TDD driven by unit tests, we are forced to comply to some design principles, such as keep it simple, stupid (KISS). By writing simple tests with...

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