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Unity 2017 Game Optimization

You're reading from   Unity 2017 Game Optimization Optimize all aspects of Unity performance

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788392365
Length 376 pages
Edition 2nd Edition
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Author (1):
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Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
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Table of Contents (10) Chapters Close

Preface 1. Pursuing Performance Problems 2. Scripting Strategies FREE CHAPTER 3. The Benefits of Batching 4. Kickstart Your Art 5. Faster Physics 6. Dynamic Graphics 7. Virtual Velocity and Augmented Acceleration 8. Masterful Memory Management 9. Tactical Tips and Tricks

Performance enhancements

That's enough talk about the industry and XR development. Let's cover some performance enhancements that can be applied to XR projects.

The kitchen sink

Since AR and VR apps are built using the same Engine, the same subsystems, assets, tools, and utilities as any other Unity game, literally every other performance enhancement mentioned in this book can help VR and AR apps in some fashion, and we should try them all before getting too in-depth with XR-specific enhancements. This is reassuring, as there are a lot of potential performance enhancements we could apply. The downside is that we may need to apply many of them to reach the level of performance we need for our app.

The biggest threat...

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