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Unity 2020 By Example

You're reading from   Unity 2020 By Example A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781800203389
Length 676 pages
Edition 3rd Edition
Languages
Tools
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Author (1):
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Robert Wells Robert Wells
Author Profile Icon Robert Wells
Robert Wells
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Toc

Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of Unity 2. Chapter 2: Creating a Collection Game FREE CHAPTER 3. Chapter 3: Creating a Space Shooter 4. Chapter 4: Continuing the Space Shooter Game 5. Chapter 5: Creating a 2D Adventure Game 6. Chapter 6: Continuing the 2D Adventure 7. Chapter 7: Completing the 2D Adventure 8. Chapter 8: Creating Artificial Intelligence 9. Chapter 9: Continuing with Intelligent Enemies 10. Chapter 10: Evolving AI Using ML-Agents 11. Chapter 11: Entering Virtual Reality 12. Chapter 12: Completing the VR Game 13. Chapter 13: Creating an Augmented Reality Game Using AR Foundation 14. Chapter 14: Completing the AR Game with the Universal Render Pipeline 15. Other Books You May Enjoy

Creating an environment

Our adventure game will feature three separate but connected scenes that the player can explore, moving from one scene to the next. The player may travel between scenes by traversing the edge of a scene. Each scene consists primarily of platforms and ledges and, in some cases, obstacles that must be overcome. In terms of graphical assets, each scene is made up from two textures or sprites: the background and foreground. The preceding screenshot shows the background of the first scene, while the following screenshot shows the foreground, which includes a complete layout of all the platforms and ledges that the player must traverse:

Figure 5.6 – Scene foreground

Important Note

These files are included in this book's companion files, in the Chapter05/Assets folder.

Let's create the first level:

  1. Drag and drop both the background (tex_level01_bck) and foreground (tex_level01_design) sprites from the Project...
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