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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
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Authors (2):
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Shaun Ferns Shaun Ferns
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Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Collecting multiple items and display the total number carried

Often, there are pickups that the player can collect more than one of. In such situations, we can use an integer to represent the total number collected and use a UI Text object to display this total to the user. Let's modify this recipe to allow SpaceGirl to collect lots of stars!

Figure 3.10 – Example of collecting and displaying multiple items

To convert this recipe into one that shows the total number of stars that have been collected, do the following:

  1. Make three or four more copies of the star GameObject and spread them around the scene. This gives the player several stars to collect rather than just one.
Use the Ctrl + D (Windows) or Cmd + D (Mac) keyboard shortcut to quickly duplicate GameObjects.
  1. Change the contents of the C# PlayerInventory script class so that it contains the following:
using UnityEngine; 
public class PlayerInventory : MonoBehaviour { 
   private PlayerInventoryDisplay...
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