Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

Arrow left icon
Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Length 286 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Preface 1. Virtually Everything for Everyone FREE CHAPTER 2. Objects and Scale 3. VR Build and Run 4. Gaze-based Control 5. World Space UI 6. First-person Character 7. Physics and the Environment 8. Walk-throughs and Rendering 9. Using All 360 Degrees 10. Social VR Metaverse 11. What's Next?
Index

Managing VR motion sickness


VR motion sickness, or simulator sickness, is a real symptom and a concern for virtual reality. Researchers, psychologists, and technologists with a wide array of specializations and PhDs are studying the problem to better understand the underlying causes and find solutions.

A cause of VR motion sickness is a lag in screen updates, or latency, when you're moving your head. Your brain expects the world around you to change exactly in sync. Any perceptible delay can make you feel uncomfortable, to say the least.

Latency can be reduced by faster rendering of each frame, keeping the recommended frames per second. Device manufacturers such as Oculus and others see this as their problem to solve, in both hardware and device-driver software. GPU and chip manufacturers see it as a processor performance and throughput problem. We will undoubtedly see leaps and bounds in improvements over the coming years.

At the same time, as VR developers, we need to be aware of latency...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image