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Virtual Filmmaking with Unreal Engine 5

You're reading from   Virtual Filmmaking with Unreal Engine 5 A step-by-step guide to creating a complete animated short film

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781801813808
Length 480 pages
Edition 1st Edition
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Author (1):
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Hussin Khan Hussin Khan
Author Profile Icon Hussin Khan
Hussin Khan
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Table of Contents (23) Chapters Close

Preface 1. Part 1:Pre-Production: Project Development and Gathering Resources FREE CHAPTER
2. Chapter 1: Getting Started with Unreal Engine 3. Chapter 2: Understanding the Principles of Photography, Film Cameras, and Lenses 4. Chapter 3: Understanding the Art of Storytelling and Creating Your Storyboard 5. Part 2: Production: Creating the Environment
6. Chapter 4: Importing 3D Objects and Creating Levels 7. Chapter 5: Creating Environments with Quixel Megascans 8. Chapter 6: Creating and Applying Materials to 3D Meshes 9. Part 3: Production: Adding and Animating Characters
10. Chapter 7: Creating Actors with Unreal Engine MetaHumans 11. Chapter 8: Retargeting the MetaHumans for Unreal Engine 5 12. Chapter 9: Adding Animations and Facial Expressions to Your MetaHuman Characters 13. Part 4: Production: Shooting the Scene
14. Chapter 10: Adding and Animating Virtual Cameras Using the Level Sequencer 15. Chapter 11: Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles 16. Chapter 12: Setting the Mood with Lighting and Adding Post-Processing Effects 17. Part 5: Post-Production: Adding Post-Processing Effects and Music
18. Chapter 13: Exploring Color Management, Additional Camera Settings, and Rendering Your Shots 19. Chapter 14: Adding Sound and Finalizing Your Virtual Film 20. Index 21. Other Books You May Enjoy Appendix: Creating Material IDs Using Blender

Testing the animation

We are almost at the end of the chapter. All we have to do now is to test the retargeted animations we created for the UE5 Mannequin (Manny) and our MetaHuman characters, using UE Sequencer to carry out this task. We will do a deep dive into Sequencer in Chapter 9, but for now, let’s keep it simple:

  1. In the From_Mixamo folder, right-click and choose Cinematics | Level Sequence:
    Figure 8.37: Creating the Level Sequence

Figure 8.37: Creating the Level Sequence

  1. Rename Level Sequence to LS_Mixamo_Test (LS is the naming convention we use to denote a Level Sequence).
  2. Double-click to open it, then rearrange the Sequencer tab so it is docked with Content Browser.
Figure 8.38: Docking Sequencer

Figure 8.38: Docking Sequencer

  1. Open the Level we created in the previous section – Mixamo_To _MH_Test.
  2. Drag the following characters into the Level:
    • The Y_Bot character (from the From_Mixamo folder)
    • The SKM_Manny_Simple character (from the Characters | Mannequins | Meshes...
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