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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Creating a presentation surface

A presentation surface represents an application's window. It allows us to acquire the window's parameters, such as dimensions, supported color formats, required number of images, or presentation modes. It also allows us to check whether a given physical device is able to display an image in a given window.

That's why, in situations where we want to show an image on screen, we need to create a presentation surface first, as it will help us choose a physical device that suits our needs.

Getting ready

To create a presentation surface, we need to provide the parameters of an application's window. In order to do that, the window must have been already created. In this recipe, we will provide its parameters through a...

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