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3D Game Design with Unreal Engine 4 and Blender

You're reading from   3D Game Design with Unreal Engine 4 and Blender Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785881466
Length 252 pages
Edition 1st Edition
Tools
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Author (1):
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Jessica Plowman Jessica Plowman
Author Profile Icon Jessica Plowman
Jessica Plowman
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Table of Contents (11) Chapters Close

Preface 1. Unreal, My Friend, I'd Like You to Meet Blender 2. Starting Our First Project FREE CHAPTER 3. It's Time to Customize! 4. Getting the Assets to the Level 5. Taking This Level Up a Notch 6. Monster Assets – The Level Totally Needs One of These 7. Let's Dress to Impress! 8. Lights, Camera, Animation! 9. Bang Bang – Let's Make It Explode Index

Designing our asset – inspiration and concept art

As I mentioned earlier, from H.P. Lovecraft short stories, particularly those of the popular Cthulhu Mythos, are some of my favorite weird tales. In these stories, intrepid investigators come into contact with objects and creatures born of madness, along with the servants of dark and terrible gods. Using this idea as inspiration, we once again turn to Google Images in search of more inspirational writings and images. A quick search provides interesting ideas. The Elder Gods are often depicted in art as otherworldly. Tentacles, screaming mouths, multiple eyes, uneven physiques, and more, are depicted, mixed with more human elements. So how might we take these ideas and incorporate them into a design for a game asset that will not look out of place on a space station in the far future?

Time to sketch our concept:

Designing our asset – inspiration and concept art

Sketch of the Artifact

My initial thoughts were to create some type of container, like a Pandora's Box, that when opened...

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