Summary
In this chapter, I introduced you to the key features available in the Unreal Engine GF. After that, I provided an overview of the main AI systems, beginning with the Navigation System and progressing to behavior trees. Additionally, I discussed more advanced systems such as Mass Entity and state trees. Finally, I introduced you to experimental features such as the Learning Agents and NNE plugins.
Congratulations! You’ve reached the end of Part 1 of this book. In the upcoming chapter, get ready to take a deep dive into the Navigation System and how to create basic AI characters that will navigate through it. So, get ready to roll up your sleeves, and let’s start creating something amazing!